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    Community input welcome: Actinet

    I've just been working on the statistical framework for actinet (our Actinic Intranet software).

    What I'd like is some input as to some useful spins on representing data from Actinic. In the screenie attached, you can see i'v allready added some interesting ones, but its really up to the people what they'd like to see from their data.

    so, any ideas on what would make this module better, or more uesful for you?
    Attached Files

    #2
    You really think all this helpfulness is going to karma you to Heaven don't you AsylumDude seriously don't stop.


    I like the skinflints tag lol, I'd like to see what skinflints that order less than a fiver or so (experimental order perhaps) then come back and order more.


    I'd also like to know what we couldn't supply visitors with before they went elsewhere.

    I'll have a think, I'm sure theres more sensible ones that I'd benefit with.
    Football Heaven

    For all kinds of football souvenirs and memorabilia.

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      #3
      *puzzles over how to get that data*

      Comment


        #4
        Find customers who fall into both "Most Loyal" and "Skinflint" categories for a very basic version...??
        Cheers!
        Marci - <a href="http://www.Over-Clock.co.uk" target="_blank">www.Over-Clock.co.uk</a>

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          #5
          spot the deliberate mistake, lol.

          actually, i'd just imported the header from an updated basic version, so, in reality, it says the wrong thing.

          Comment


            #6
            Originally posted by george
            I'd also like to know what we couldn't supply visitors with before they went elsewhere.
            Keep an eye on site searches - they can give you a clue - although not always. My site recently got searched for the phrase "TI3" which I know is a acronym used on board game fan sites for this beast:

            Twilight Imperium 3rd Edition

            I don't use the acronym on my site so the search wouldn't have found it.

            Alan

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              #7
              thats probably the most complex board game i'v ever seen.

              additionally:
              http://www.greenknightgames.co.uk/acatalog/Fluxx_2.html

              looks like a game that kirk used to trick his captors in the original star trek, called fizzbin.

              Comment


                #8
                Originally posted by gabrielcrowe
                thats probably the most complex board game i'v ever seen
                It is. Very popular with the hardened gamers.

                Originally posted by gabrielcrowe
                looks like a game that kirk used to trick his captors in the original star trek, called fizzbin.
                I bow to your trek knowledge
                Fluxx is designed and produced by a bunch of Californian ex-hippies, so there could be a trek connection.

                Alan

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